Release Date: 05/02/2008
Publisher: Sega
Developer: Sega
"It's not just about guitars," said Kotick. "We'll include a lot of other instruments, vocals. It will help us expand internationally. It's the first game we've had in which we can use local content and local bands."
Thanks to IGN for the tip.
"We are excited to be expanding the Gameloft family of licenses into the wrestling genre and are delighted to do so with a man as renowned as the legendary Hulk Hogan," said Gonzague de Vallois, senior vice president of Publishing, Gameloft. "Wrestling fans are fanatical about having access to their favorite sport and our new Hulkamania Wrestling will let them enjoy it everywhere."
"Hulkamania is alive and well and I'm excited to give my fans a mobile game that is true to my experiences in wrestling," said Hulk Hogan. "I'm confident that Gameloft will inject their signature style to produce the ultimate wrestling game for all my fans to enjoy on the go."
Hulkamania Wrestling will release in August 2008.
Originally an arcade game created by legendary designer Eugene Jarvis (Defender, Robotron: 2084, and Cruis'n series), Target: Terror puts you in the place of an elite anti-terrorist agent who is charged with protecting the U.S. from all terrorist activities. With a full scale assault spanning the entire U.S., this is your chance to show terrorists who is in charge. Eliminate the seemingly endless waves of enemies with an assortment of high-tech weapons you have in your arsenal.
Utilizing the motion sensing controls of the Wii Remote, there is a seamless transition of the arcade's light gun to the Wii. The arcade experience is enhanced when used with the Wii Zapper peripheral to provide total immersion in the game by replicating both the arcade light-gun as well as the elite, tactical weapons used by that anti-terrorist agent.
Screaming For Vengeance will include 10 complete tracks in total. Highlights of the album include You've Got Another Thing Comin', Bloodstone, Electric Eye and the title track Screaming For Vengeance.
Looking down the road, May will see The Cars' eponymous album followed by The Pixies' Doolittle in June. In total, over 8 million pieces of Rock Band DLC have been downloaded. Harmonix said there are now over 140 tracks available to date via disc and download purchase.
For more on Harmonix and the evolution of Rock Band, please check out our recent interview with Greg LoPiccolo, VP of Product Development.
Saints of Los Angeles by Motley Crue will be available April 15, 2008 on Xbox Live Marketplace and Thursday, April 17, 2008 on PlayStation Store. This track will retail for $0.99 and 80 Microsoft Points, respectively.
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There were a number of casualties suffered when the Nintendo Wii first arrived. Arthritic hands proved inadequate for Wii Bowling, or in the bloodiest cases, Wii Baseball. Toddlers and their grandparents spent the first few months of the Wii's life randomly tossing Wii nunchucks around the living room, until they traded up to The Strap.
There was another problem, though. It may not have injured our flesh, but it prevented us from being the gamers we can be. I'm talking about the Wii cord, of course. The ol' Ball and Chain. In the history of video games, has there ever been a device so close to perfection that its one flaw felt like a personal insult? How could Nintendo revolutionize the way we play modern video games and then tie us down with a jump rope for hobbits? It seemed unfair and that's because it was. Past tense.
Now we have an option -- clocking in at twenty bucks to boot. The Nyko Cord-Free may have one of the dullest names in recent memory, but it single-handedly (pun intended) changes the way you'll play your favorite Wii games.
It's simple to set up. Pop in the nunchuck, wrap the ball and chain around the base, plug it into the small adapter, turn it on and Wii-la, you're wireless (last bad pun, I promise). I'd gotten used to holding back when playing Wii Boxing. The cord would force me to pull my punches, and that game is the only workout I ever get. After 15 minutes of playing with the Nyko I felt like I'd been through a real sparring match. RE4 was also a joy. Without the Nyko, I lost the cord connection a few times when zombies made me jump. But no more of that nonsense with the Cord-Free. I can be as big a spaz as I want to be now.
All in all, this thing does the job Nintendo should have done in the first place. You won't get pulled out of an immersive game experience by a pesky wire tangling up anymore. Twenty bucks! Get it...
Flagship announced that its action role-playing game Hellgate: London has become the most successful online video game launch in Korea of the past three years. The game, which is the first online title in over three years to use a monthly subscription business model, garnered over a million registered accounts within the first two weeks of its open beta test.
Flagship said that after launching the open beta on January 15, Hellgate: London soon became the ninth most played online game, fifth most popular RPG and most popular online beta game in PC Cafes (according to Gametrics and Game Report). The game was then released commercially on February 22 and "achieved record sales" in its first week."To become the most successful launch in Korea for over three years is an incredible achievement," said Bill Roper, CEO of Flagship Studios. "This milestone wouldn't have been possible for us to achieve without the incredible support of our publishing partner, Hanbitsoft, and our dedicated community in Korea. We look forward to expanding the Hellgate universe and building upon this success in the future."
"Flagship Studios are well aware of how the Asian market operates very differently to the Western territories" said Alex Kim, CEO of HanbitSoft, "By listening to players' feedback and through constant updates to the game, Hellgate: London will continue to be an incredible success throughout Asia."
EA and Namco Bandai Games America launched Hellgate: London in North America last Halloween.
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"We've seen the interactive online market develop significantly in the last 5 years," says Guldbrandsen, Chief Technology Officer of Reto-Moto. "Fresh from the global success of Hitman we think our new company Reto-Moto is well placed to capture commercial and creative advantage."
"It's imperative for any successful games developing company in today's market to have a leadership team with proven talent and track record. After 10 years working together at IO we know we have both.' added Neil Donnell, Chief Executive Officer of Reto Moto speaking from Copenhagen.
Currently, Reto-Moto is keeping a lid on its first project and is currently talking to various publishers. "At this stage we have everything to play for," confirmed Donnell. "No conversation is closed to us."
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Additionally, the PS3 firmware update v. 2.30 will give PS3 owners access to the improved PlayStation Store. The PlayStation store is transitioning from an integrated online storefront to a native application on PS3. This will allow customers to more efficiently download games, demos, videos, movie trailers and other content for PS3.
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Nintendo's classic racing franchise goes online. It launches with the Wii Wheel(TM) (name not final), a steering wheel housing for the Wii Remote that lets veterans and newcomers compete together. Launches globally in early 2008.
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That's because Nintendo did not include any hard drive in its Wii console, which has many gamers wondering where they will store all their WiiWare games as well. Speaking to CVG, Harmonix design director Rob Kay lamented the fact that a lack of a hard drive is preventing the developer from including downloadable content on Wii.
"Come on Nintendo, we need a hard drive," Kay said. "That's what we want. The whole problem is there's nowhere to store it."
Kay did offer a glimmer of hope, however, noting that Harmonix has talked to Nintendo about it. Perhaps Nintendo will consider launching an external hard drive in the future.
"If the platform could do it, we'd jump on it," Kay continued. "It's something that we championed to Nintendo, that we'd like to do it. Who knows what will happen down the line, I don't know what's coming down the line, but that's the reason there's no DLC in Wii Rock Band."
MTV also said that Microsoft-owned studio Rare, which created Perfect Dark Zero, Kameo, and Viva Pinata, has been given the job of creating a unified interface and look for the controller. The studio has had some difficulty hitting its deadlines, however, MTV's source indicated.
Nevertheless, MTV's source said that unlike the Wii remote, Microsoft's remote would not be used in combination with any other controller like the Wii's accompanying nunchuck piece. It also would feature four face buttons, an analog stick and microphone, and is being designed to interact with the Xbox Live Vision Camera.
Considering how successful the Wii has become and how its motion controls have enabled Nintendo to penetrate the mainstream consciousness, it wouldn't be too surprising to see other companies try to imitate Nintendo's product. After all, Nintendo designed the very first traditional controller (NES) with the d-pad and introduced the analog stick with the N64. These are innovations that the other manufacturers soon adopted, but whether Sony and Microsoft will follow suit this time around remains to be seen. Certainly the motion controls in the Sixaxis (and now DualShock 3) can't compare to the Wii remote. Moreover, considering how poorly peripherals tend to sell, would it really make sense for Microsoft to launch a product like this at this stage?
Also, as MTV's source pointed out, this appears to be a blatant marketing attempt to match the Wii's appeal, and consumers may see right through Microsoft's sudden motion sensing initiative.
"They want the usual assortment of Halo/ Gears/ Forza/ whatever, just in waggle form," MTV's source said. But the concept has apparently not been embraced by all at Microsoft. "The whole thing is a colossal clusterf---," the source said. "[Microsoft] marketing just want it so they can match the Wii point for point. The biggest parts of their marketing materials outline how easy it would be for third parties to port their Wii games to the 360."
For its part Microsoft issued the standard response: "Microsoft does not comment on rumors and speculation."
Genre: Sports
Release Date: 04/21/2008
Publisher: Midway
Developer: Midway
More than 65 of the NBA's top superstar athletes come to life as the NBA Ballers franchise continues its legacy as the graphical leader in the sports videogame industry. With an optimized next-gen graphics engine, NBA Ballers: Chosen One will continue to set the bar for graphic quality, with the most true-to-life athlete likenesses seen in a sports video game. NBA Ballers: Chosen One will put players up-close and into the action with new "action movie" style game cameras that highlight every move. Create-a-Baller and take on the challenge of the epic "Chosen One Tournament", brought to you live from the most exotic courts around the world. As you progress through the game, earn the right to use an NBA star's "Shut 'Em Down" Super Move or take your Baller online to test your playing skills against others.
"With the largest and most talented studio operation in the world, it's critical for us to give our studio teams the best tools they need to make great games," said Frank Gibeau, President, at EA. "This agreement reflects our commitment to Epic's technology which, in combination with our own cutting-edge systems, allows us to create ground breaking hits."
"Epic is committed to providing EA with the premier development infrastructure, tools and technology for its upcoming games," said Mark Rein, vice president, Epic Games. "We're extremely excited that EA has chosen to expand their use of Unreal Engine 3 and we can't wait to see more of the great games they will produce with it."
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Qube Software announced today that 'Q' is available. The middleware is designed to work with Nintendo's Wii console. One of the main design goals for Q is to allow the developers to adapt it to their own individual needs.
"Wii is changing the way people experience video games and reaching out to broader markets so we are very excited about this platform," said Qube's CEO Servan Keondjian. "With Wii, as with other platforms, Q provides an easy route to exploiting the hardware while also allowing developers to get the very most from it. High standards of performance and rendering quality are very important to us and we will continue to build on Q's already excellent capabilities on Wii over the coming year."
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