Publisher: Konami
Developer: Kojima Productions
Genre: Third-Person Action
Release Date: June 12, 2008
On the final day of our three-day media event a few weeks back in Nasu, Japan, members of the
Kojima Productions team politely asked us not to share any details regarding Metal Gear Solid 4
with friends and colleagues, lest we spill the beans on any important plot details. That's the least
of our worries at this point. From the time you hit start and play, you're bombarded with a
minefield of spoilers. We'd rather not be punched in the face by friends for the myriad "I am
your father" moments that litter MGS4. We're clear to discuss the first section of the game,
thankfully. We're also happy to reveal, however, that after playing an incomplete build of the
game alongside a small gathering of editors from the US, Australia, and Europe, gamers around
the world have plenty to be excited about.
Here's what we know so far: Snake's body is aging
rapidly, and this mission is his last chance to stop Liquid Ocelot, the bizarre fusion of his dead
brother, Liquid Snake, and Russian gunslinger Revolver Ocelot. Liquid's last known whereabouts
are in a Middle Eastern country. He and Otacon must use their respective brawn and brains to
find Liquid and take him down. That's easier said than done, of course. Amid the hostile fighting
between private military and rebel forces, Snake can unwittingly put exclamation points above
the collective heads of either faction with a single misstep.
One of the biggest transitions from the military technology of Metal Gear Solid to now lies within
the realm of nanomachines. In the first game, Snake's nanomachines were high-tech and gave
him an edge over the Genome soldiers he faced on Shadow Moses Island. In MGS4's hostile
Middle Eastern environment, Snake's like a tuna fish swimming in a shark tank. Private military
corporations rule the battlefield, and their money buys the best enhancements for their troops.
From a gameplay standpoint, it justifies tougher AI that'll do its damnedest to sniff you out by
any means necessary. From a plot standpoint, it makes things more believable.
WarCraft Gold info @ http://www.urgamesnow.com/
Developer: Kojima Productions
Genre: Third-Person Action
Release Date: June 12, 2008
On the final day of our three-day media event a few weeks back in Nasu, Japan, members of the
Kojima Productions team politely asked us not to share any details regarding Metal Gear Solid 4
with friends and colleagues, lest we spill the beans on any important plot details. That's the least
of our worries at this point. From the time you hit start and play, you're bombarded with a
minefield of spoilers. We'd rather not be punched in the face by friends for the myriad "I am
your father" moments that litter MGS4. We're clear to discuss the first section of the game,
thankfully. We're also happy to reveal, however, that after playing an incomplete build of the
game alongside a small gathering of editors from the US, Australia, and Europe, gamers around
the world have plenty to be excited about.
Here's what we know so far: Snake's body is aging
rapidly, and this mission is his last chance to stop Liquid Ocelot, the bizarre fusion of his dead
brother, Liquid Snake, and Russian gunslinger Revolver Ocelot. Liquid's last known whereabouts
are in a Middle Eastern country. He and Otacon must use their respective brawn and brains to
find Liquid and take him down. That's easier said than done, of course. Amid the hostile fighting
between private military and rebel forces, Snake can unwittingly put exclamation points above
the collective heads of either faction with a single misstep.
One of the biggest transitions from the military technology of Metal Gear Solid to now lies within
the realm of nanomachines. In the first game, Snake's nanomachines were high-tech and gave
him an edge over the Genome soldiers he faced on Shadow Moses Island. In MGS4's hostile
Middle Eastern environment, Snake's like a tuna fish swimming in a shark tank. Private military
corporations rule the battlefield, and their money buys the best enhancements for their troops.
From a gameplay standpoint, it justifies tougher AI that'll do its damnedest to sniff you out by
any means necessary. From a plot standpoint, it makes things more believable.
WarCraft Gold info @ http://www.urgamesnow.com/
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