Wednesday, April 30, 2008

Iron Man (Wii)


Genre: Action


Release Date: 05/02/2008


Publisher: Sega


Developer: Sega
Marvel and SEGA bring this invincible armored hero to theaters and video game platforms in 2008. Iron Man, one of Marvel's most indestructible crime fighters, is blasting onto video game platforms and the big screen next year! Armed with a high-tech suit and a variety of weapons, the player will take on entire armies on constantly evolving and chaotic battlefields. The epic, action-packed Marvel Studios production will be directed by John Favreau and stars Robert Downey Jr., Jeff Bridges, Terrence Howard and Gwyneth Paltrow. Thrilling sequences from the film will be featured in this third-person action game, immersing the player in the explosive militaristic combat with loads of additional content created exclusively for the game.
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Monday, April 28, 2008

Chronicles of Narnia: Prince Caspian (Xbox 360)


Genre: Action

Release Date: 05/01/2008

Publisher: Disney Interactive

Developer: Traveller's Tales
This action game based on the movie by the same name aims to keep the magic alive a little longer.
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MyWii.com.au Speed Racer Wii/DS Trailer

Sunday, April 27, 2008

Mass Effect (PC)


Genre: Action RPG


Release Date: 05/01/2008


Publisher: EA Games


Developer: BioWare
Originally released for the Xbox 360 videogame and entertainment system, Mass Effect has received critical acclaim throughout the world with more than 70 awards including Game of the Year, Console Game of the Year and Role-Playing Game of the Year. Mass Effect combines a deep story with intense combat and challenges the player to make difficult decisions that can significantly impact the course of events. An innovative conversation system allows for lifelike interaction with some of the most realistic digital actors, voiced by Hollywood actors such as Seth Green, Marina Sirtis, Lance Henriksen and Keith David.


Boom Blox (Wii)


Genre: Puzzle


Release Date: 05/01/2008


Publisher: EA Games


Developer: Electronic Arts
Made in collaboration with Steven Spielberg, players of all ages compete in over a hundred challenging, action-packed interactive games that take blocks to a new level of creativity and fun for single player, co-op, and versus gameplay. Additionally, use the Wii remote to build your own fun games and structures or turn the same Wii remote into a destructive tool to bring them crashing down.

Friday, April 25, 2008

Order Up! Wii System


Genre: Family Expected release


date: 06/22/2008


Developed by: SuperVillain Studios

Order Up! is about more than just flipping pancakes, combining cooking with a variety of casual restaurant management and story elements.

Things On Wheels - Xbox Live Arcade







Genre: Racing Expected



release date: Summer 2008

Developed by: SouthPeak Interactive
XBLA may have racing games aplenty, but none let you drive around a house in a tiny RC car. Things on Wheels lets the imagination of a four-year-old run wild as you fly between table legs, power cords and space heaters.

Tuesday, April 22, 2008

Report: Guitar Hero IV Featuring More Instruments


According to Conde Nast Portfolio magazine, Activision CEO Bobby Kotick has made some telling remarks about the future of the Guitar Hero franchise. Guitar Hero IV will apparently have more instruments than simply guitars. This news seemingly confirms rumors that have been circulating since before the release of Rock Band, a game featuring guitars, vocals and drums.

"It's not just about guitars," said Kotick. "We'll include a lot of other instruments, vocals. It will help us expand internationally. It's the first game we've had in which we can use local content and local bands."

Thanks to IGN for the tip.

Gameloft Signs Hulk Hogan for Mobile


Gameloft recently announced that it has signed a licensing deal with Terry Gene Bollea, known better by his ring name Hulk Hogan. Under terms of the agreement, the mobile developer and publisher will create the mobile title Hulkamania Wrestling. The game will be fully 3D, with a variety of moves and eight total wrestlers including Hulk Hogan himself.

"We are excited to be expanding the Gameloft family of licenses into the wrestling genre and are delighted to do so with a man as renowned as the legendary Hulk Hogan," said Gonzague de Vallois, senior vice president of Publishing, Gameloft. "Wrestling fans are fanatical about having access to their favorite sport and our new Hulkamania Wrestling will let them enjoy it everywhere."

"Hulkamania is alive and well and I'm excited to give my fans a mobile game that is true to my experiences in wrestling," said Hulk Hogan. "I'm confident that Gameloft will inject their signature style to produce the ultimate wrestling game for all my fans to enjoy on the go."

Hulkamania Wrestling will release in August 2008.

Monday, April 21, 2008

Genre: Action

Release: Date 04/29/2008

Publisher: Rockstar Games

Developer: Rockstar North


What does the American Dream mean today? For Niko Bellic, fresh off the boat from Europe, it is the hope he can escape his past. For his cousin, Roman, it is the vision that together they can find fortune in Liberty City, gateway to the land of opportunity. As they slip into debt and are dragged into a criminal underworld by a series of shysters, thieves and sociopaths, they discover that the reality is very different from the dream in a city that worships money and status, and is heaven for those who have them and a living nightmare for those who don't.

Turok (PC)


Genre: First Person Shooter

Release: Date05/01/2008

Publisher: Disney Interactive

Developer: Aspyr Media
Turok is an epic, story-driven first-person shooter set on a dark, mysterious planet in the future. Players take on the role of Joseph Turok, a former black ops commando, now part of an elite special forces squad, known as Whiskey Company, which is on a mission to take down a war criminal – Turok's former mentor, Roland Kane. Set on a planet inhabited by Kane and his Mendel-Gruman Corporation soldiers, Turok must use his elite military training to elude Kane's well-trained army and the ravenous, unpredictable dinosaurs, huge insects and other massive creatures that populate the environment.
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Sunday, April 20, 2008

Soulcalibur IV (PS3)


Publisher: Namco Bandai
Developer: Project Soul
Genre: Fighting
Release Date: July 29, 2008
ESRB: Rating Pending
Although yesterday's Namco Bandai event was loaded with a few big announcements, few had the impact of Soulcalibur IV. First, the publisher announced that the highly anticipated fighting sequel will come out in North America on July 29th. Second, it unveiled a Limited Edition release, which will come in a tin box with a console-specific T-shirt, art book, tournament supplies (bracket posters, etc.), and exclusive downloadable content. Finally, Namco unveiled a hot new trailer that highlights the game's new fighters, and of course, the bonus "Star Wars" characters who will be burning some souls with the usual suspects. Afterwards, we played a new build of the game with some fairly limited roster options. Nevertheless, we immensely enjoyed what we played.
The roster on the build was a little different than what was on the menu at CES. Although Taki and Cassandra were again playable, Mitsurugi was not available. Instead, we got two characters with more distance-based fighting styles: Hilde and Seong Mi-Na. Mitsurugi might be a favorite, but there's no complaints here about trying out new fighters.
So far, minus any profound reflections on gameplay differences -- it was only ten minutes of gameplay, after all -- SC4 looks to hit a sweet spot between some of the concepts of SC3 and SC2. The pace of action is a little slower than the last installment, and the fighting system is set up to minimize turtling, or playing too defensively. If you block too much, you're handing your opponent offensive points to build up a critical hit. A critical hit can break your armor and leave you more vulnerable than if you'd simply played more aggressively.

Target Terror (Wii)

Genre: Shooter

Release Date: 04/22/2008

Publisher: Konami

Developer: Konami

Originally an arcade game created by legendary designer Eugene Jarvis (Defender, Robotron: 2084, and Cruis'n series), Target: Terror puts you in the place of an elite anti-terrorist agent who is charged with protecting the U.S. from all terrorist activities. With a full scale assault spanning the entire U.S., this is your chance to show terrorists who is in charge. Eliminate the seemingly endless waves of enemies with an assortment of high-tech weapons you have in your arsenal.

Utilizing the motion sensing controls of the Wii Remote, there is a seamless transition of the arcade's light gun to the Wii. The arcade experience is enhanced when used with the Wii Zapper peripheral to provide total immersion in the game by replicating both the arcade light-gun as well as the elite, tactical weapons used by that anti-terrorist agent.

Saturday, April 19, 2008

Rock Band is Screaming For Vengeance, DLC Downloads Reach 8 Million


Today, Harmonix and MTV Games announced that Judas Priest's Screaming For Vengeance album will be coming to Rock Band DLC. This marks the first complete album to become Rock Band downloadable content. Screaming For Vengeance will be available for $14.99 for the complete album or $1.99 per track on April 22 for Xbox 360 and April 24 for PS3.

Screaming For Vengeance will include 10 complete tracks in total. Highlights of the album include You've Got Another Thing Comin', Bloodstone, Electric Eye and the title track Screaming For Vengeance.

Looking down the road, May will see The Cars' eponymous album followed by The Pixies' Doolittle in June. In total, over 8 million pieces of Rock Band DLC have been downloaded. Harmonix said there are now over 140 tracks available to date via disc and download purchase.

For more on Harmonix and the evolution of Rock Band, please check out our recent interview with Greg LoPiccolo, VP of Product Development.

GAMERS, GROUP UP: SIN CITY HOSTS SONY ONLINE ENTERTAINMENT’S

GAMERS, GROUP UP: SIN CITY HOSTS SONY ONLINE ENTERTAINMENT’S

FAN FAIRE, AUGUST 14-17, 2008

-Ultimate Vacation Destination for Online Video Game Players Features Colorful Costumes, Passionate Players and More in Las Vegas-

April 17, 2008 San Diego, Calif. - Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced the date for its annual Fan Faire, a real-life social event where thousands of gamers from around the world gather with members of their online community to play video games and make new friends.

This year’s four-day extravaganza, which includes gameplay tournaments, a costume contest, a silent auction for game memorabilia, real-life quests and exclusive ‘sneak peeks’ at upcoming products from SOE, will be held August 14-17, at the Las Vegas Hilton in Las Vegas, Nevada.

“Fan Faire is by far the best vacation destination for SOE gamers, their families and friends,” said Alan Crosby, Senior Director, Global Community Relations, Sony Online Entertainment. “This is the ultimate party for gamers and a great chance to meet up with their online friends in the real world.”

In addition to enjoying the whimsical game-driven environment, attendees at SOE’s Fan Faire 2008 will be privy to the second ever live community address from SOE President John Smedley, as well as How-To forums, game development panels, a party for the players and much more. Fan Faire attendees will also have the opportunity to meet the development teams for some of the world’s most successful online PC games, with specific activities and games being planned for each game. In addition, demos of the upcoming SOE titles, The Agency™, Free Realms™, as well as others, will be showcased. Fan Faire promises to deliver a weekend packed with activities and adventure for everyone ranging from casual gaming fans to entire guilds of vacationing gamers who can bring their families along on this quest for fun and excitement.

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Epic/DC Working on Gears of War Comic


DC Comics and Epic Games today announced that they will be publishing a comic series based around Gears of War. The first comic based on the hit Xbox 360 franchise is set to release in October on DC's WildStorm publishing imprint. Details about the comic's story and creative team will be released later.
"We are thrilled to be working with DC Comics to further bring to life the Gears of War universe. A lot of our developers are huge comic fans, and have loved the personas and chronicles unique to DC Comics since childhood," said Dr. Michael Capps, president of Epic Games. "The Gears of War storyline and characters that millions of gamers have come to cherish will be a perfect fit under the WildStorm imprint."
"Big guns and monsters - what a perfect comic book for WildStorm! We have an opportunity to work closely with Epic to add to the canon of the Gears of War mythos, so you can imagine how excited we all are," said Hank Kanalz, VP - General Manager, WildStorm. "Epic sets the bar very high, in graphics, story, and gameplay - and expect no less from our series, starting with our lead-in arc that fills in the gaps between the first game and the upcoming sequel."
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Feature: Impressions Mortal Kombat vs. DC Universe (XB360)


Namco Bandai plans to include Yoda and Darth Vader in its upcoming brawler, Soul Calibur IV, giving Star Wars fans the opportunity for numerous dream matches. Now Midway wants a piece of the action with its upcoming Mortal Kombat vs. DC Universe, available this fall for Xbox 360 and PS3. For the first time in video game history, Mortal Kombat competitors like Scorpion and Sub Zero do battle against DC's greatest, such as Superman and Batman. On paper, this is a comic/game fan's dream. In practice, it could tarnish the MK franchise.

That's because, if very loose rumors are true, the game won't feature fatalities. As of this writing, we could not confirm nor deny the possibility of this being a "clean" fighter, but if these baseless rumors have any weight, DC nixed the idea of having Scorpion ripping off Batman's head. And what would the kiddies think of Superman getting his arms ripped off? Unless Sub Zero has kryptonite gloves, performing a finishing move on the Man of Steel could send the world into a frenzy. After all, the guy stops bullets with his eyeballs.

On the positive side, MK vs. DC's lack of fatalities hasn't been confirmed or denied, so don't freak out. Instead, focus on the numerous possibilities, the dream match-ups. Midway has only announced Batman and Superman, but the odds are good that the game will have numerous other superheroes and villains like The Flash, Green Lantern, Robin, Wonder Woman and the Joker. Give them tons of special abilities, and things could get interesting.

Furthermore, the game has a new single player mode that intertwines both universes, as well as a new fighting system. Midway didn't show off much, but it did highlight Freefall and Klose Kombat. The former allows both fighters to plunge off a cliff and beat each other senseless as they fall to their dooms; to showcase this, the company showed Batman and Sub Zero trading punches in a multi-tiered environment. The latter lets you get up close and personal to your adversary, but Midway didn't say much more than that.

Lastly, nothing was mentioned about online play. It's a safe bet that, in this wild online world, that you'll be able to beat people senseless across Xbox Live and the PlayStation Network, but stay tuned for the official announcement.

Unfortunately, that's the only info we have, but details will come soon enough. Midway plans to bring Mortal Kombat vs. DC Universe to the Electronic Entertainment Expo (E3) this July, and we'll fill you in on all the juicy stuff, as well as get down to that fatality issue. For now, daydream about what it'd be like to pit Liu Kang vs. The Flash.

Wednesday, April 16, 2008

Blizzard News! Star Craft II

April 16, 2008The Story So Far... Part 2: The Brood WarThe storyline of StarCraft II takes place four years after the events of StarCraft: Brood War. We have prepared a two-part overview called The Story So Far, an opportunity for you to get up to speed with the characters, settings, and developments that lead up to StarCraft II. Read about Kerrigan's treachery as the Queen of Blades, Samir Duran's hybrid experiments, and the final events leading up to StarCraft II


Tassadar's brave sacrifice had destroyed the Overmind, but countless rampaging zerg remained on Aiur and would surely overrun the surviving protoss. Zeratul offered sanctuary on Shakuras, the adopted home of the dark templar. Although the decision was difficult, Executor Artanis and the surviving members of the shattered Conclave agreed that their first duty was to save as many lives as possible.

Jim Raynor's forces and the protoss cut a path through the zerg to reach an ancient xel'naga warp gate, the relic of an earlier age. Using the gate, Zeratul opened a connection to a second gate on Shakuras. During the battle, Raynor and some of the protoss were cut off, but Artanis and Zeratul led many other protoss through the gate to safety on Shakuras.

For more, check out The Story So Far Part 2: The Brood War. We have also added three new pieces of artwork.


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Hudson Announces Star Soldier R, Says WiiWare Potential 'Endless'


Hudson Entertainment announced today that it is bringing Star Soldier R to WiiWare. The game is described as a "tournament-style outer space shooter" where players are prompted to get high scores in either a 2-Minute or 5-Minute Mode. There are three different control schemes for the Wii Remote alone or with the Nunchuk in addition to the

Classic Controller.


"There is a lot of excitement surrounding WiiWare and we are proud that Star Soldier R will be one of the titles available on the platform," said John Greiner, President and CEO of Hudson Entertainment. "For Hudson, the potential of WiiWare is endless, and gamers can be certain that we will be bringing additional content to WiiWare in the coming months."



Calling XIII Century: Death or Glory a poor man's take on the Total War series may seem like a condemnation of this tactical RTS with mere faint praise. But even though this compendium of great medieval battles might not be as all-encompassing as its big brothers from Creative Assembly, first-time developer Unicorn Games Studios has put together a challenging historical warfare simulation with outstanding depth. It feels a little stripped down when it comes to frills and extra gameplay options, although the game has it where it counts if all you're interested in is pitting your mettle and might against enemy generals on the battlefield.
There actually isn't much here aside from you going all medieval on the computer's posterior. XIII Century swaps the stereotypical grand campaign where you rule an empire for "campaign light" mission packs where you fight alongside the medieval armies of England, France, Germany, Russia, and the Mongolian hordes of Genghis Khan. Each of these collections features five separate historical battles that you unlock one by one. So the English start with Evesham then move on to Falkirk, Conwy, Lincoln, and Lewes. The Russians fight at Yaroslav, Torchev, Lake Peipus, Rakovor, and Lipitsa. The French take to the bloody fields of Taillebourg, Muret, Tagliarozzo, Benevento, and Bouvines. And so on. You get a pretty comprehensive tour of all the 13th-century hot spots by the time you work your way through all five nations and a set of bonus battles that open up as your rank grows through winning battles.

All this might seem a bit on the skimpy side to anyone coming off of an overwhelming epic like Medieval II: Total War. But since the battles here are so thoroughly depicted, it's hard to quibble with the warfare-centric focus. For starters, XIII Century is tough. Battles are founded on a rigorous rock-paper-scissors formula, so you can't just lumber about and rush foes with no consideration as to their relative strengths and weaknesses. This isn't a simple formula, either. Although many basics are in play here (keep cavalry away from pikemen, keep archers on high ground, that sort of thing), unit statistics are heavily detailed. This gives you a lot to keep track of during battles, which tend to fly by even at regular speed, but at least the interface provides ready access to everything you need to know. Moving the mouse cursor over unit formations provides banks of numbers detailing morale, number of wounded, whether or not the flanks and rear are covered, and so forth. So you can get instant snapshots of how your troops are faring when things are going hot and heavy, which lets you keep pace and give the right commands at the right times.

Stats aren't much help when it comes to dealing with battlefields, though. Maps here are so intricately detailed that you have to use the terrain to your advantage in order to have a chance at victory, even if the odds are heavily in your favor. Each is packed with hills that provide great positions for archers, paths that allow cavalry units to pull off sneaky flanking maneuvers, rivers that let you set up almost impregnable defenses, and so forth. Having to take the lay of the land into account before giving even the most basic order really enhances the realism of medieval warfare, and underlines how battles can turn on presumably minor issues such as how well a general uses a hill. Beautiful, detailed graphics really bring these backgrounds to life, too. Panning around during battles reveals postcardlike vistas of hills, mountains, and rivers, along with the rather incongruous (if majestic) sight of soldiers in full armor.

Cunning artificial intelligence makes the challenge presented here even stiffer. Enemy forces know the rock-paper-scissors formula well and use it to pull off some truly stunning attacks. Expect any and all openings to be exploited, so be sure not to leave any archers uncovered by heavy ground troops or enemy cavalry will decimate them in moments. One mistake can easily cost you a battle, even if it looks like you're presiding over a triumphant rout. Defenses are also adroitly handled by the AI. Even if you execute a brilliant plan that catches the enemy off-guard, computer-controlled forces tend to launch counters that can turn things around in the blink of an eye. Battles can't be won on one or even two astute maneuvers, so you have to string together a full series of smart moves to emerge victorious. It's astonishing how well computer armies rally from serious setbacks, regularly bouncing off the canvas from even crushing blows like having archers slaughtered by a sly flanking cavalry charge.
As good as XIII Century is on the battlefield, it doesn't offer all that much off of it. Only the Custom Battle mode is a worthwhile addition to the campaigns, as it lets you set up battles with more than a dozen nations and family factions and buy armies with set starting amounts of cash. Multiplayer is something of a lost cause at present, as it supports only direct IP connections (although a patch providing access to a matchmaking server is apparently in the works). And the visuals and sound are a bit on the wonky side, with occasional frame-rate hitches and sharp pops whenever you get into heavy battles with hundreds of units onscreen at once. The game can become nearly unplayable very fast when this happens, which can sabotage your ability to control battles.

Still, XIII Century: Death or Glory provides a deep, challenging taste of medieval warfare even with its singular focus on the field of battle. That might not be enough for some strategy gamers, although anyone with a mind for military tactics should appreciate this exacting look at one of history's bloodiest centuries.
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Age of Conan: Hyborian Adventures

Publisher: SCi

Developer: Funcom

Genre: Fantasy Online Role-Playing

Release Date: May 20, 2008 (more) ESRB: MATURE

ESRB Descriptors: Blood and Gore,Intense Violence,

nudity, Sexual Themes, Language



Age of Conan: Hyborian Adventures is a massively-multiplayer online roleplaying game (MMORPG) based on the world and works of acclaimed author Robert E. Howard. In Age of Conan, players enter Hyboria with thousands of their friends and enemies to live, fight, and explore the dark and brutal world of King Conan.

Age of Conan's features include:

An advanced combat system lets you choose every cut, thrust, and swing in real time.

Groundbreaking graphics and advanced DirectX 10 features plunge you into a world of breathtaking beauty.

A massive fantasy world based on over 75 years of books, movies, art, and music, developed in close collaboration with Conan Inc. to ensure the most realistic Conan experience ever seen.


An unprecedented character development and customization system with combo attacks, skills, special abilities, and deadly spells ensures no two characters are exactly the same.

Massive Player Versus Player combat. Capture battlekeeps and wage epic warfare between players and guilds, or hire yourself out as a mercenary and battle for pay!

New and exotic classes, such as the Demonologist, Herald of Xotli, and Dark Templar, along with incredible twists on classics like the Ranger and Assassin.

A detailed and engrossing crafting system, allowing you to make everything from armor and weapons to an entire city!


Hundreds of unique quests for combat and crafting with extensive NPC interaction and voice acting, immersing you in the living world of King Conan.

An extensive story-driven single player adventure to start the game drawing you deep into the scheming, seduction, intrigue, and betrayal of Hyboria.


Age of Conan is consistently mentioned as one of the most anticipated PC games in development. It has received close to twenty magazine covers and more than fifteen awards, including numerous “Best MMO of E3” awards and the official “Best Online Game of Show” award at the GC convention 2007. Age of Conan is a key title in Microsoft's Games for Windows line-up, as well as a showcase title for nVidia. Age of Conan is set for release on May 20th, 2008.

Hellsing-Audioslave

Audioslave - Gasoline

Tuesday, April 15, 2008

Fallout 3 (PS3)



Publisher: Bethesda Softworks
Developer: Bethesda Softworks
Genre: RPG
Release Date: Q3 2008
ESRB: TBA


The Fallout series is iconic, storied, and means a lot to a lot of people. The team at Bethesda, thus far, has seemed cautious about the liberties it takes with the series' basic elements but more than willing to stick to its guns in regards to bringing it to the modern age. The game's big reveal went down almost a year ago -- more than long enough to assuage the misgivings of (sober) would-be critics. We know Bethesda is probably on the right track. We just want to play it already, especially after a recent visit in which the developer showed off a few scattered bits and pieces of Fallout 3


The Wonder YearsFallout 3 will kick off with the most seminal moment in your character's life: his or her birth. Your early years actually comprise a clever take on the standard character-creation/tutorial sequence. You'll pick your gender straight out of the womb, and telegraph what you'll look like when you grow up soon after (your features, as vaunted all over, will be replicated on your father's face, which is conveniently obscured by shadows during this birth sequence). Compared to Bethesda's last attempt at face generation in Oblivion, Fallout 3 comes out leagues ahead, with lots of solid-looking presets available, and evidently more believable results overall.


Fast forward one year later to your first birthday, and you're in a lab room with daddy, who dotes on you momentarily before locking you behind a playpen. This is where you'll learn how to move and interact with objects in the world. Objective one: jimmy the playpen's lock. Two: pick up the book entitled "You're S.P.E.C.I.A.L," and allocate your attribute points. You're able to set values for your strength, perception, endurance, charisma, intelligence, agility and luck attributes. No word yet on whether perks will come into play on character creation, though.


The next milestone occurs when you turn 10 and attend your birthday party. Vault 101's overseer presents you with your very own Pip-Boy 3000, which will serve as your quest log, map, and radio receiver throughout your wasteland jaunt, sporting a handsome cathode ray tube display that doubles as a flashlight when clicked on its highest setting. Your 10th is also an opportunity to interface with a group of unsavory youngsters who are apparently destined to grow up to become some of Vault 101's troublesome hooligans in their later years. Keep those faces fresh in mind for when it comes time for BB gun practice.


"...and let slip the dogs of war."


There are certain elements that, if absent from a Fallout game, would cause its obsessive fanbase to bust a few crucial synapses. The series' iconic Vault Boy is one of these, and Bethesda has prudently festooned the impish character everywhere a hardcore fan would think to deem appropriate. Likewise with the attribute system -- it's as S.P.E.C.I.A.L. as you remember, though at this point, frankly, all we have is Bethesda's word that "intelligence" and "charisma" will play as concrete a role in your day-to-day successes and failures as stuff like "strength" and "agility." A less obvious constant of the series, but nonetheless one that fans would probably cry foul at the exclusion of, is Dogmeat, the player character's canine companion who's figured prominently in the saga of the Wasteland.


Fallout 3's iteration of the beast is tied into one of the game's boldest ideas: its flirtation with definitive consequence. See, if Dogmeat dies in battle, he's gone forever. There are no vets in the Wasteland, apparently, and stimpacks will only work on a beating heart. Now this could either be the catalyst for some of the most earnestly charged combat sequences yet seen in gaming (who could stand losing their beloved doggy forever, after all?), or simply an invitation to save and reload, ad nauseum, till you get it right. ("Right," in this case, being a scenario in which Dogmeat survives. That's a good boy.)


Risk-averse players can always issue Dogmeat a permanent "stay" command, which will cause him to sit outside the door to Vault 101, waiting for his master out on errand. It seems like he'll be quite useful if you allow him to tag along, though: initiating dialog with the hound enables you to command him to run out and fetch vital resources for you, including arms and ammo, radiation meds, and stimpacks. There's no guarantee that he'll come back with anything beyond a wagging tail, but at the same time, there's zero risk he'll be harmed while on the trek. This is one dog, apparently, who's learned it isn't wise to get too close to a steaming latrine.

Justice for All

Turns out that super mutants have taken hold of the nation's capitol following the nuclear holocaust. Bethesda's Pete Hines, our host during the demo, gave a guided tour of the National Mall in Washington, D.C. (the park area between the Capitol building and the Lincoln Memorial, which has incidentally been stripped to its foundations in Fallout 3's world), which wasn't much more than a series of tunnels and trenches surrounded by the ruined husks of former museums and ministries. Hines did battle with super-mutants armed with all sorts of weapons, including RPGs and powered sledgehammers called "supersledges." He himself was decked out in power armor, and strapped with a mini-gun.

After making short work of the mutants occupying the trenches, a conflict-in-progress came into view as he approached the Capitol building. According to Hines, the humans going up against the mutant occupiers were mercenaries working for the Talon Corporation. Rather than join the battle in earnest, though, to mark the end the demo, he simply lobbed a few Fat Men (those mini-nukes that caused quite a stir when the game was first announced), and unceremoniously hurled himself in the wake of one. Thank you for watching. We'll be seeing more of Fallout 3 come E3 in July.

The Incredible Hulk Trailer 2008

Monday, April 14, 2008

New Motley Crue for Rock Band


MTV Games announced today the latest offering for Rock Band DLC. This new track will be Saints of Los Angeles by Motley Crue. This DLC is notable for being the first time a brand-new song has been released as a playable track in the game.

Saints of Los Angeles by Motley Crue will be available April 15, 2008 on Xbox Live Marketplace and Thursday, April 17, 2008 on PlayStation Store. This track will retail for $0.99 and 80 Microsoft Points, respectively.

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NYKO Cord-Free for Nintendo Wii for you and me




There were a number of casualties suffered when the Nintendo Wii first arrived. Arthritic hands proved inadequate for Wii Bowling, or in the bloodiest cases, Wii Baseball. Toddlers and their grandparents spent the first few months of the Wii's life randomly tossing Wii nunchucks around the living room, until they traded up to The Strap.

There was another problem, though. It may not have injured our flesh, but it prevented us from being the gamers we can be. I'm talking about the Wii cord, of course. The ol' Ball and Chain. In the history of video games, has there ever been a device so close to perfection that its one flaw felt like a personal insult? How could Nintendo revolutionize the way we play modern video games and then tie us down with a jump rope for hobbits? It seemed unfair and that's because it was. Past tense.

Now we have an option -- clocking in at twenty bucks to boot. The Nyko Cord-Free may have one of the dullest names in recent memory, but it single-handedly (pun intended) changes the way you'll play your favorite Wii games.

It's simple to set up. Pop in the nunchuck, wrap the ball and chain around the base, plug it into the small adapter, turn it on and Wii-la, you're wireless (last bad pun, I promise). I'd gotten used to holding back when playing Wii Boxing. The cord would force me to pull my punches, and that game is the only workout I ever get. After 15 minutes of playing with the Nyko I felt like I'd been through a real sparring match. RE4 was also a joy. Without the Nyko, I lost the cord connection a few times when zombies made me jump. But no more of that nonsense with the Cord-Free. I can be as big a spaz as I want to be now.

All in all, this thing does the job Nintendo should have done in the first place. You won't get pulled out of an immersive game experience by a pesky wire tangling up anymore. Twenty bucks! Get it...

Sunday, April 13, 2008

Iron Man Trailer

Hellgate: London Takes Korea by Storm


Unlike online games in the West, most games in Asia do not come with a monthly subscription fee. The business model of micro-transactions and ad-supported gaming has proven successful, but Flagship Studios, which was formed in 2003 by former executives and developers from Blizzard North (who had worked on Diablo), decided to buck the trend – and apparently its paying off.

Flagship announced that its action role-playing game Hellgate: London has become the most successful online video game launch in Korea of the past three years. The game, which is the first online title in over three years to use a monthly subscription business model, garnered over a million registered accounts within the first two weeks of its open beta test.

Flagship said that after launching the open beta on January 15, Hellgate: London soon became the ninth most played online game, fifth most popular RPG and most popular online beta game in PC Cafes (according to Gametrics and Game Report). The game was then released commercially on February 22 and "achieved record sales" in its first week."To become the most successful launch in Korea for over three years is an incredible achievement," said Bill Roper, CEO of Flagship Studios. "This milestone wouldn't have been possible for us to achieve without the incredible support of our publishing partner, Hanbitsoft, and our dedicated community in Korea. We look forward to expanding the Hellgate universe and building upon this success in the future."

"Flagship Studios are well aware of how the Asian market operates very differently to the Western territories" said Alex Kim, CEO of HanbitSoft, "By listening to players' feedback and through constant updates to the game, Hellgate: London will continue to be an incredible success throughout Asia."

EA and Namco Bandai Games America launched Hellgate: London in North America last Halloween.

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Friday, April 11, 2008

Rumor: Nintendo to Unveil New DS at E3 2008


According to Famitsu publisher Hirokazu Hamamura, as reported by Bloomberg in Japan, Nintendo may be planning to show off a brand new version of its incredibly popular DS handheld. Whether this would be another redesign (and Nintendo clearly likes to redesign its handhelds) or totally new hardware is not clear at this point.
As our friends at Joystiq point out, the timing does seem about right considering the roughly every two years schedule the portables have been released – Game Boy Pocket in '96, Game Boy Color in 98, Game Boy Advance in 2001, Game Boy Advance SP in 2003, Nintendo DS in 2004; Game Boy Micro in 2005 and finally the DS Lite in 2006.
For its part, Nintendo offered a generic "no comment." We certainly wouldn't be surprised if Hamamura turned out to be right.

World of Warcraft Hits Record One Million Concurrent Chinese Players


The9 Limited announced today that World of Warcraft recently had a peak concurrency of one million players. The Chinese operator has been handling the Blizzard game in the China region since June 2005. This concurrency number is the highest since the game's original launch.
The game's first expansion pack, World of Warcraft: The Burning Crusade, launched in mainland China on September 6, 2007. The expansion apparently helped draw lapsed players back to the game and attract new players to the experience. A second expansion, World of Warcraft: Wrath of the Lich King, is set to release in the U.S. later in 2008.
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Hitman Creators Found Reto-Moto


David Guldbrandsen and Neil Donnell today announced the formation of Reto-Moto. The pair helped found IO Interactive and create the Hitman franchise. With this new development house, Guldbrandsen and Donnell will look to make an impact in the online multi-player space.

"We've seen the interactive online market develop significantly in the last 5 years," says Guldbrandsen, Chief Technology Officer of Reto-Moto. "Fresh from the global success of Hitman we think our new company Reto-Moto is well placed to capture commercial and creative advantage."

"It's imperative for any successful games developing company in today's market to have a leadership team with proven talent and track record. After 10 years working together at IO we know we have both.' added Neil Donnell, Chief Executive Officer of Reto Moto speaking from Copenhagen.

Currently, Reto-Moto is keeping a lid on its first project and is currently talking to various publishers. "At this stage we have everything to play for," confirmed Donnell. "No conversation is closed to us."

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Bulls on Parade Live - Rage Against the Machine

Thursday, April 10, 2008

RATM -Killing in the name - official video

PS3 Firmware 2.30 Enhances Audio, Introduces New PlayStation Store


Sony Computer Entertainment America announced today that the PS3 will be receiving a new system update next week. This new system software will add DTS-HD Master Audio and DTS-HD High Resolution Audio support. These enhancements will grant PS3 users a more high quality Blu-ray movie experience (for those who have the proper equipment to decode the audio).

Additionally, the PS3 firmware update v. 2.30 will give PS3 owners access to the improved PlayStation Store. The PlayStation store is transitioning from an integrated online storefront to a native application on PS3. This will allow customers to more efficiently download games, demos, videos, movie trailers and other content for PS3.

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Final Fantasy IV DS Confirmed for U.S.


Square Enix announced today that it will be bringing Final Fantasy IV for DS to the U.S. The game has been created by the same team that worked on Final Fantasy III for the DS. Final Fantasy IV for DS features 3D graphics, fully-voiced cut-scenes, and other additional content.
"Final Fantasy IV for DS is a classic revived for the 21st century," said John Yamamoto, president and chief executive officer of Square Enix, Inc. "The visual upgrades are remarkable, and the plot has been enhanced with added detail and depth. We hope that fans of the original, as well as players new to the Final Fantasy franchise, will enjoy all that this title has to offer."

Final Fantasy IV will release on the DS on July 22, 2008.

Mario Kart Wii (Wii)


Genre: Racing
Release Date: 04/27/2008
Publisher: Nintendo
Developer: Nintendo

Nintendo's classic racing franchise goes online. It launches with the Wii Wheel(TM) (name not final), a steering wheel housing for the Wii Remote that lets veterans and newcomers compete together. Launches globally in early 2008.

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Wednesday, April 9, 2008

Crysis Artificial Intelligence - PC Gamer Blog

Crysis Artificial Intelligence - PC Gamer Blog

Harmonix: Wii Needs a Hard Drive for Rock Band DLC


Last month Harmonix and MTV Games finally confirmed that Rock Band would be coming to the Wii on June 22. And while the Wii version is getting five bonus songs, one of the popular game's top selling points – that you can expand the song list through downloadable content – was noticeably absent.

That's because Nintendo did not include any hard drive in its Wii console, which has many gamers wondering where they will store all their WiiWare games as well. Speaking to CVG, Harmonix design director Rob Kay lamented the fact that a lack of a hard drive is preventing the developer from including downloadable content on Wii.

"Come on Nintendo, we need a hard drive," Kay said. "That's what we want. The whole problem is there's nowhere to store it."

Kay did offer a glimmer of hope, however, noting that Harmonix has talked to Nintendo about it. Perhaps Nintendo will consider launching an external hard drive in the future.

"If the platform could do it, we'd jump on it," Kay continued. "It's something that we championed to Nintendo, that we'd like to do it. Who knows what will happen down the line, I don't know what's coming down the line, but that's the reason there's no DLC in Wii Rock Band."

Incredible Hulk Movie Stars Voice Game


Marvel Entertainment and Sega today announced that the primary actors from the upcoming film The Incredible Hulk will be lending their voices and likeness to the licensed video game. The actors being brought on board include Edward Norton (Primal Fear, Fight Club, The Illusionist) as Bruce Banner/The Hulk, Liv Tyler (Armageddon, The Lord of the Rings trilogy) as Dr. Betty Ross, Tim Roth (Reservoir Dogs, Pulp Fiction) as The Abomination and William Hurt (AI, The Village, Into the Wild) as General Thaddeus "Thunderbolt" Ross. The Incredible Hulk movie and game are currently slated for release in June 2008.
The game version of The Incredible Hulk is currently under development by Edge of Reality. The title is described as "intensely realistic" giving players the opportunities to smash anything in their path. While primarily based upon the film, The Incredible Hulk will also draw on plot lines and characters from the comics.
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Rumor: Microsoft Developing Wii-like Remote Controller


Citing an unnamed source, MTV News has reported that Microsoft has actually been developing its own Xbox 360 version of the Wii remote controller since last summer (sketch viewable here). The plan is supposedly for Microsoft to have the new peripheral ready to launch by the end of 2008.

MTV also said that Microsoft-owned studio Rare, which created Perfect Dark Zero, Kameo, and Viva Pinata, has been given the job of creating a unified interface and look for the controller. The studio has had some difficulty hitting its deadlines, however, MTV's source indicated.

Nevertheless, MTV's source said that unlike the Wii remote, Microsoft's remote would not be used in combination with any other controller like the Wii's accompanying nunchuck piece. It also would feature four face buttons, an analog stick and microphone, and is being designed to interact with the Xbox Live Vision Camera.

Considering how successful the Wii has become and how its motion controls have enabled Nintendo to penetrate the mainstream consciousness, it wouldn't be too surprising to see other companies try to imitate Nintendo's product. After all, Nintendo designed the very first traditional controller (NES) with the d-pad and introduced the analog stick with the N64. These are innovations that the other manufacturers soon adopted, but whether Sony and Microsoft will follow suit this time around remains to be seen. Certainly the motion controls in the Sixaxis (and now DualShock 3) can't compare to the Wii remote. Moreover, considering how poorly peripherals tend to sell, would it really make sense for Microsoft to launch a product like this at this stage?

Also, as MTV's source pointed out, this appears to be a blatant marketing attempt to match the Wii's appeal, and consumers may see right through Microsoft's sudden motion sensing initiative.

"They want the usual assortment of Halo/ Gears/ Forza/ whatever, just in waggle form," MTV's source said. But the concept has apparently not been embraced by all at Microsoft. "The whole thing is a colossal clusterf---," the source said. "[Microsoft] marketing just want it so they can match the Wii point for point. The biggest parts of their marketing materials outline how easy it would be for third parties to port their Wii games to the 360."

For its part Microsoft issued the standard response: "Microsoft does not comment on rumors and speculation."

NBA Ballers: Chosen One (Xbox 360, PS3 )


Genre: Sports
Release Date: 04/21/2008
Publisher: Midway
Developer: Midway


More than 65 of the NBA's top superstar athletes come to life as the NBA Ballers franchise continues its legacy as the graphical leader in the sports videogame industry. With an optimized next-gen graphics engine, NBA Ballers: Chosen One will continue to set the bar for graphic quality, with the most true-to-life athlete likenesses seen in a sports video game. NBA Ballers: Chosen One will put players up-close and into the action with new "action movie" style game cameras that highlight every move. Create-a-Baller and take on the challenge of the epic "Chosen One Tournament", brought to you live from the most exotic courts around the world. As you progress through the game, earn the right to use an NBA star's "Shut 'Em Down" Super Move or take your Baller online to test your playing skills against others.

Tuesday, April 8, 2008

Papa Roach - Last Resort (uncensored)

Tom Clancy's EndWar: First Gameplay Footage

EA Gets More Unreal


Electronic Arts and Epic Games announced today an expansion to their existing license agreement. The new deal will allow EA to incorporate the Unreal Engine 3 in more than five upcoming titles currently under development. EA has been pleased with some of the titles developed under the original license agreement, including Medal of Honor Airborne and Army of Two.

"With the largest and most talented studio operation in the world, it's critical for us to give our studio teams the best tools they need to make great games," said Frank Gibeau, President, at EA. "This agreement reflects our commitment to Epic's technology which, in combination with our own cutting-edge systems, allows us to create ground breaking hits."

"Epic is committed to providing EA with the premier development infrastructure, tools and technology for its upcoming games," said Mark Rein, vice president, Epic Games. "We're extremely excited that EA has chosen to expand their use of Unreal Engine 3 and we can't wait to see more of the great games they will produce with it."

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Monday, April 7, 2008

The World Ends With You (DS)



Genre: Action
Release Date: 04/22/2008

Publisher: Square Enix
Developer: Square Enix


From the creators of the award-winning FINAL FANTASY and KINGDOM HEARTS franchises comes a revolutionary, modern action-RPG title for a new generation of gamers. Square Enix and Jupiter team up once again to showcase THE WORLD ENDS WITH YOU, a trendy and vibrant gaming experience developed exclusively for the Nintendo DS. Featuring an intuitive combat system and exciting multiplayer mode, THE WORLD ENDS WITH YOU is set to immerse gamers into the modern-day culture of Japan.

Band Mashups (Wii)


Genre: Music Release
Date: 04/21/2008

Publisher: THQ
Developer: THQ
In each game, a song will be played in one genre for about 10 to 15 seconds and then another, flipping back and forth. Points are earned by beat-matching, and successive matches will automatically launch weapons such as smoke bombs, land mines and flip outs. The more points earned, the more the music will be played in the player's genre.
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Cogs turning on Gears of War, Halo films

Just over a year ago, Epic Games confirmed that New Line Cinema would be bringing its hit Xbox 360 shooter Gears of War to the big screen, with responsibility for the screenplay entrusted to Stuart Beattie (Pirates of the Caribbean trilogy, Collateral). The crushing weight of Gears fans' expectations for the big-screen adaptation of their favored fragfest apparently wasn't heavy enough, as film site LatinoReview reports that in Beattie's spare time, the scribe has been working on the script for a flick based on another Xbox 360 shooter. (The site does not identify its source on that news, nor its source's relationship to Beattie or the project.)


Beattie has reportedly been writing a screenplay for the on-again, off-again Halo film in hopes that it will spark some movement on the moribund project. Though Beattie has had no problem finding work (he is also reportedly writing the Spy Hunter film adaptation and penned the screenplay for the G.I. Joe movie), the writer is apparently a big fan of the sci-fi shooter series and wrote the script without actually having a contract to do so.


According to LatinoReview, Beattie's Halo script is based on the Halo: The Fall of Reach novel, and follows the Master Chief from his conscription into Spartan training at a young age up through his first encounters with the Covenant. Beattie has also reportedly plotted out a second and third film that would bring the story up through the events of Halo 3.


As for the Xbox 360-exclusive sci-fi shooter adaptation that Beattie is already confirmed to be writing, ComingSoon.net is reporting that fans looking for Gears of War to hit the local megaplex will likely have to wait a good long while. The site quotes producer Wyck Godfrey as saying that the filmmakers are about to sign a director to helm the project, and are hoping to get the movie in theaters for summer of 2010. When the project was originally announced, the target date was summer of 2009.


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Three Days Grace - Just Like You

Everquest-Themed Online CCG Launches


Over 375 virtual cards with $2.99 booster packs.

By Philip Kollar, 09/12/2007
Getting tired of having to deal with the physical presence of other human beings just to enjoy pwning them in Magic: The Gathering? Is the dank comic store basement atmosphere just not cutting it any more? Then, boy, does Sony Online Entertainment have a deal for you. As of today, they have officially launched Legends of Norrath, an online CCG (Collectible Card Game) based off the world and characters of Everquest and Everquest II.
Legends of Norrath draws upon the rich and insanely extensive Everquest lore to provide 375 cards, with the twist from most CCGs being that they're all digital. Collecting and gameplaying is done via a free client downloadable on the Legends of Norrath website.
While the client is free, in true CCG fashion cards must be paid for, thus earning SOE money off of the adult equivalent of "Gotta catch 'em all" Pokemon fever. The virtual cards are purchaseable in two types: a 55-card starter deck for $9.99 or 15-card booster packs for $2.99. There are four starter deck choices based on classic Everquest archetypes -- mage, priest, scout, and fighter. You can also buy a Booster Box (the big boxes full of booster packs that you'd find in real-life card shops) for $99.99. If you do happen to get all 375 cards and build that perfect deck, no worries, as SOE already has at least a couple of expansions in the works. We're honestly not sure whether they're taking after other CCGs like Magic or Everquest with the frequent expansions. Scott Martins, the director of development for SOE Denver, had words about Legends of Norrath:
"When we showed Legends of Norrath at GenCon last month, it was just as big a hit with hobby and strategy gamers as it has been with our EQ and EQII players. We've had a great run so far with the exclusive access we've provided for our existing fans, and can't wait to bring it to a much wider audience with today's release. New players will be able to enjoy the game in a single worldwide community with thousands of people that span its own client as well as both of our EverQuest MMOs."
One thing that sets Legends of Norrath apart from older CCGs like Magic and Yu-Gi-Oh is the inclusion of single-player campaigns in addition to player-versus-player battles. As with logging on to a game of Everquest, you can fly solo to complete quests and earn special loot cards.
Those with a hankering for some intensely strategic card-based battling should check out the Legends of Norrath site for a client download, FAQs, and much more info.
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Rock Band Sponsors Flyleaf/Seether Tour

MTV Games today announced that Rock Band and MTV2 will be the co-sponsors of the upcoming concert tour by Flyleaf and Seether. From April 8 to May 21, those attending the tour will be given the chance to play Rock Band against the members of Flyleaf and Seether. Local competitions will be held at each tour location where several contest winners will be given the chance to receive copies of Rock Band, create an MTV2 video playlist and co-host Saturday Rock the Deuce on MTV2 with Seether and Flyleaf.





"Sponsoring the Seether and Flyleaf tour is another way for us to give Rock Band fans the opportunity to connect with the bands they love and provide a stage for them to live out their rock fantasies," said Paul DeGooyer, SVP DVD, Gaming and Audio, MTV. "By supporting this tour, it allows us to expose great young talent like Flyleaf, who are a true Rock Band success story. The inclusion of their single I'm So Sick in Rock Band has helped propel them from gold to platinum selling artists."


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'Q' Wii Middleware Available Now


Qube Software announced today that 'Q' is available. The middleware is designed to work with Nintendo's Wii console. One of the main design goals for Q is to allow the developers to adapt it to their own individual needs.




"Wii is changing the way people experience video games and reaching out to broader markets so we are very excited about this platform," said Qube's CEO Servan Keondjian. "With Wii, as with other platforms, Q provides an easy route to exploiting the hardware while also allowing developers to get the very most from it. High standards of performance and rendering quality are very important to us and we will continue to build on Q's already excellent capabilities on Wii over the coming year."

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Sunday, April 6, 2008

foo fighters-my hero

3 Doors Down - Kryptonite

Rock Band Brings Home Grown Rock, Adds Harmonix Artists to Rock Band Library (X360)

New tracks from Bang Camaro, Freezepop and Count Zero are on the way.

Official Press Release April 4, 2008



Harmonix Music Systems and MTV Games announced today that they are bringing three of their own bands into the Rock Band library for this coming week's downloadable content. The Harmonix Pack features the arena-rock of Bang Camaro, the driving experimental rock of Count Zero, and the future-pop sounds of Freezepop. All three bands include Harmonix staffers and all three were featured as unlockable artists on the disc of Rock Band. The tracks will be available for download on April 8th for the Xbox 360 video game and entertainment system from Microsoft, and April 17 for the PlayStation 3 computer entertainment system.



Release date:


Tuesday, April 8, 2008 (Xbox Live Marketplace)
Thursday, April 17, 2008 (PlayStation Store)


Tracks:


HARMONIX PACK
Bang Camaro "Rock Rebellion"
Count Zero "Shake"
Freezepop "Sprode"


Price:


$.99 per track (80 Microsoft Points for Xbox 360) or $2.99 (240 Microsoft Points for Xbox 360) per pack



With the addition of these 3 tracks to the Rock Band library, there are now more than 80 tracks available for download in addition to the 58 tracks in the original game. In three months since its release, gamers have purchased more than 6 million downloadable songs for Rock Band since its launch on November 20, 2007.



Downloadable content for the Xbox 360 will be available via Xbox Live Marketplace using Microsoft Points for the Xbox 360 and is downloaded directly to the Xbox 360 hard drive. Downloadable content for the PlayStation 3 system's version of Rock Band will be available on the PlayStation Store through the free PlayStation Network and is downloaded directly to PlayStation 3 system's built in hard drive.



Rock Band is rated "T" for Teen (lyrics, mild suggestive themes) by the ESRB.



For more information on Rock Band and Harmonix Music Systems please visit http://www.rockband.com/ and http://www.harmonixmusic.com/.



** Dates for Rock Band game tracks are tentative and subject to change, Differences in availability are due to scheduled maintenance to PlayStation Store.



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Balloon Guitar Hero

Powerman 5000-when worlds collide

Powerman 5000 - Nobody's Real

Saturday, April 5, 2008

Sam & Max Come to Wii

Telltale announced today that it will be bringing Sam & Max Season One to the Wii console. The

developer says this is "in response to overwhelming demand." The compilation will be released


by DreamCatcher in Fall 2008.


"Nintendo's Wii is a perfect fit for the Sam & Max games," says the release by Telltale. "The
series' story-driven gameplay and episodic structure has often been favorably compared to TV
sitcoms. The new Wii version will present Sam & Max in a format that can be enjoyed from the
comfort of the living room, either alone or with a group of friends-a setting perfectly suited for
this kind of experience. The game's easy-to-use interface has a low learning curve, making it
ideal for the Wii's broad consumer audience."
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