Thursday, April 3, 2008

Metal Gear Solid 4: Guns of the Patriots (PS3)


Publisher: Konami

Developer: Kojima Productions

Genre: Third-Person Action

Release Date: June 12, 2008






On the final day of our three-day media event a few weeks back in Nasu, Japan, members of the

Kojima Productions team politely asked us not to share any details regarding Metal Gear Solid 4

with friends and colleagues, lest we spill the beans on any important plot details. That's the least

of our worries at this point. From the time you hit start and play, you're bombarded with a

minefield of spoilers. We'd rather not be punched in the face by friends for the myriad "I am

your father" moments that litter MGS4. We're clear to discuss the first section of the game,

thankfully. We're also happy to reveal, however, that after playing an incomplete build of the

game alongside a small gathering of editors from the US, Australia, and Europe, gamers around

the world have plenty to be excited about.


Here's what we know so far: Snake's body is aging

rapidly, and this mission is his last chance to stop Liquid Ocelot, the bizarre fusion of his dead

brother, Liquid Snake, and Russian gunslinger Revolver Ocelot. Liquid's last known whereabouts

are in a Middle Eastern country. He and Otacon must use their respective brawn and brains to

find Liquid and take him down. That's easier said than done, of course. Amid the hostile fighting

between private military and rebel forces, Snake can unwittingly put exclamation points above

the collective heads of either faction with a single misstep.


One of the biggest transitions from the military technology of Metal Gear Solid to now lies within

the realm of nanomachines. In the first game, Snake's nanomachines were high-tech and gave

him an edge over the Genome soldiers he faced on Shadow Moses Island. In MGS4's hostile

Middle Eastern environment, Snake's like a tuna fish swimming in a shark tank. Private military

corporations rule the battlefield, and their money buys the best enhancements for their troops.

From a gameplay standpoint, it justifies tougher AI that'll do its damnedest to sniff you out by

any means necessary. From a plot standpoint, it makes things more believable.




WarCraft Gold info @ http://www.urgamesnow.com/

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